Poly Reduction Tool C4d Renders

Whichever you want to use, so long as it can export to a usable format such as FBX. That's pretty much all of them on the market, including free software such as Blender Out of those two, I would suggest Maya simply because Cinema 4d doesn't look like it has much of a focus on polygonal modeling. I find Maya to be a real dinosaur, personally, so just try out some trials of each and decide for yourself. They're not cheap, so don't let anybody else decide for you. Zelda

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I tend to rig them myself, which is not a big problem. But the massively high polygon count is, especially when I start to use hair and cloth. I know about the polygon reduction deformer, but this triangulates and removing the resulting triangulation is, as I have found, possibly the longest most laborious job on the planet. Good LOD plugin for C4D. Discussion in 'General Discussion' started by boxy, Oct 31. Continuing on the path of discovery, I found a great pugin called SimpleMaker Pro for Cinema 4D which does poly reduction but keeps the uv map intact, I think this could be a pretty impressive tool for LOD trees! Modern begetation rendering is all about. Jun 20, 2017  How to Create a Low Poly Floating Island in C4D. This reveals a sub menu where you can click to create more objects. Select the Sphere tool by clicking on it. Choosing a Sphere from the menu. Select Polygon Reduction. Choosing Polygon Reduction from the menu Step 5.

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My preference is Modo for polygon and subd modeling, Zbrush for sculpting, and Softimage/XSI for animation. Each of those was designed specifically for those tasks. You can try Maya for free, I'd recommend trying it for the 30 day trial period and see how you get on. I didn't like Maya when I was looking for a modeler on the mac and went back to windows and 3ds max.

The benefit of a big package is that they do absolutely everything. Picking the right one for you comes down to personaly preference. Different artists are more comfortable with different tools and UI's and can be more productive in one over another even though both programs do essentially the same thing. Just like Acrylics v's Oil paints in traditional art. Click to expand.

C4d Pro Render

Being a longtime C4D user (14 years) I suggest to go with Maya at this point. Maxon doesn't seem to understand the importance of FBX or proper Modeling/UV Tools. To a game artist/animator these are very essential components that Maxon has neglected over the years. They obviously don't think it's important enough to keep these essential things updated and their development team is still too small to keep up with the demands of the user base. Go with something that is reliable. Cinema 4D is not one of them. You never know in which direction Maxon is taking it.